Learn the Rules and Strategies of Marriage Card Game - A Popular Rummy Game from South Asia
Marriage Card Game Free Download: How to Play and Enjoy this Classic Rummy Variant
If you are looking for a fun and challenging card game that can bring your friends and family together, you should try Marriage Card Game. This is a popular rummy variant that originated in Nepal and is played with three decks of cards. In this article, you will learn everything you need to know about Marriage Card Game, including its history, rules, objectives, sets, bonuses, and how to download it for free on your device. You will also discover how to play it online or offline, and how to improve your skills and strategy in this exciting game.
What is Marriage Card Game?
Marriage Card Game is a matching card game that is played with three standard 52-card decks. There are no printed jokers, but in each deal a number of wild cards are created and these are sometimes collectively known as "jokers". The game can be played by two to five players, and the aim is to arrange all twenty-one cards into valid sets. A set can be a tunnel (three cards of the same rank and suit), a trial (three cards of the same rank but different suits), or a sequence (three or more consecutive cards of the same suit). The game consists of five stages: dealing, primary sets, secondary sets, ending, and scoring. The player who scores the highest number of points at the end of the game wins.
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History and Origin of Marriage Card Game
The exact origin of Marriage Card Game is not clear, but it is believed that it was first played in Nepal, Bhutan, or by the Nepali diaspora. The game is based on making sets of three or more matching cards of the same rank (trials), the same rank and suit (tunnels), or three or more consecutive cards of the same suit (sequences). The game was first documented in 1715 in Leipzig, Germany, where it was listed as one of the nine card games played with the German pack. The game later spread to other parts of Europe and Asia, where it spawned numerous offshoots and variations. The most widely known of these is Sixty-Six, which is still the national card game of many countries.
Rules and Objectives of Marriage Card Game
The rules and objectives of Marriage Card Game are as follows:
The game uses three standard 52-card decks. Jokers are optional; if jokers are included, they are wildcards.
The dealer deals 21 cards to each player, one at a time, counter-clockwise. The remaining cards are kept face down in a stack. The top card of the stack is turned face up to begin the discard pile.
Any player who is dealt a tunnela (three identical cards) can expose these cards immediately, and they may then be worth points at the end of the game.
The play begins with the person sitting to the left of the dealer, and players take turns clockwise around the table.
Each player in turn may take either the (unknown) top card from the face down stack or the face up card discarded by the previous player (on the very first turn, the first player may take the card turned up by the dealer).
The player must then discard one card face up on the discard pile. A player who takes the discard pile card must discard a different card.
The player's aim is to arrange all their cards into valid sets. A set can be a tunnela (three cards of the same rank and suit), a trial (three cards of the same rank but different suits), or a sequence (three or more consecutive cards of the same suit). A sequence may not go round the corner, so K-A-2 is not valid.
A player may have more than one set of the same type. For example, a player may have two tunnelas, three trials, or four sequences.
A player may also have incomplete sets, which are sets that can be completed by adding one or more cards. For example, a pair of cards of the same rank and suit is an incomplete tunnela, and a pair of cards of the same rank but different suits is an incomplete trial.
A player may use any card as a wildcard to complete or extend a set. For example, a 5 of any suit can be used as a wildcard to make a sequence of 3-4-5-6-7 of the same suit, or to make a trial of 5-5-5. However, a wildcard cannot be used to make a tunnela.
If jokers are used, they are also wildcards and can be used to substitute any card in a set. However, jokers cannot be used to make tunnelas either.
A player who has arranged all their cards into valid sets (except for the last card, which must be discarded) can end the game by declaring "Marriage". This can only be done after drawing a card from the stack or the discard pile, and before discarding.
If no one declares "Marriage" before the stack runs out, the game ends in a draw and no one scores any points.
At the end of the game, each player scores points for their sets and bonuses, and loses points for their unmatched cards. The points are as follows:
SetPoints
Tunnela30
Trial15
Sequence10 + 1 per card over 3
Unmatched card-1
Bonus for declaring "Marriage"10
Bonus for having no unmatched cards10
Bonus for having only tunnelas and trials10
Bonus for having only sequences10
Bonus for having only one suit50
Bonus for having all 13 ranks of one suit (including wildcards)100
Bonus for having all 13 ranks of all four suits (including wildcards)200
Bonus for having all 52 cards (including wildcards)500
The player with the highest score at the end of the game wins. If there is a tie, the player who declared "Marriage" wins. If no one declared "Marriage", the game is a draw.
Types of Sets and Bonuses in Marriage Card Game
As you can see from the table above, there are different types of sets and bonuses in Marriage Card Game that can help you score more points. Here are some examples and explanations of each type:
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A tunnela is a set of three cards of the same rank and suit. For example, 7-7-7 of hearts is a tunnela. A tunnela is worth 30 points and can be exposed at the beginning of the game. A tunnela cannot be made with wildcards or jokers.
A trial is a set of three cards of the same rank but different suits. For example, 9-9-9 of spades, clubs, and diamonds is a trial. A trial is worth 15 points and can be made with wildcards or jokers.
A sequence is a set of three or more consecutive cards of the same suit. For example, J-Q-K-A of clubs is a sequence. A sequence is worth 10 points plus one point for each card over three. A sequence can be made with wildcards or jokers, but it cannot go round the corner.
An unmatched card is a card that does not belong to any set. For example, 2 of hearts is an unmatched card if you have no other hearts or